#include "lib.h" int _findIntersection(int a_start, int a_end, int b_start, int b_end) { // aaaa // bbbb if (a_end > b_start && a_start <= b_start && a_end <= b_end) return a_end - b_start; // aa // bbbbbb if (a_start >= b_start && a_end <= b_end) return a_end - a_start; // aaaa // bbbb if (a_start >= b_start && a_start < b_end && a_end >= b_end) return b_end - a_start; // aaaaa // bb if (b_start >= a_start && b_end <= a_end) return b_end - b_start; return 0; } int computeArea(int ax1, int ay1, int ax2, int ay2, int bx1, int by1, int bx2, int by2) { // Area of the first rectangle int a = (ax2 - ax1) * (ay2 - ay1); // Area of the second rectangle int b = (bx2 - bx1) * (by2 - by1); // Find intersection int x_intersection = _findIntersection(ax1, ax2, bx1, bx2); int y_intersection = _findIntersection(ay1, ay2, by1, by2); return a + b - x_intersection * y_intersection; }